![]() The Covert Operations, Chain View, and Infiltration Information menus are all-new UI screens to support the aforementioned mechanics.This combines well with the new reality that ADVENT will intelligently target their retaliation strikes to disconnect important regions and destroy radio relays. Avatar facilities are more difficult to find and unlock, requiring longer term planning.This also means XCOM's power level is a smooth curve rather than several major spikes. All the weapons and armour in the game have been made individually buildable similar to the first game, which adds even more interesting choices because you have to allocate limited equipment to each of your squads.Balance your roster of soldiers while keeping a healthy reserve in case an important opportunity appears. Most missions no longer disconnect the region on failure, freeing you to focus on the most vital operations. Manage multiple squads moving across the world.Equipping the squad with better gear may prevent an inconvenient injury or capture. XCOM is no longer limited to a single covert action at any given time, and covert action risks will increase in danger as the aliens get stronger.Chains are semi-randomly generated, with different mission types and rewards each time they appear. Activity Chains are a series of missions and events that must be completed in order, building up to big rewards at the end.Send squads to 'infiltrate' certain mission sites, making the soldiers and gear unavailable for a time, but editing the mission’s sitreps as the squad becomes more prepared for the operation.The primary objective of Strategy Overhaul is to increase the number of impactful decisions the player can make on the strategy layer.
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